31 Years of the Digest ... founded August 21, 1981
The Telecom Digest for January 10, 2013
====== 31 years of TELECOM Digest -- Founded August 21, 1981 ======
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Date: Tue, 8 Jan 2013 22:52:20 -0500 From: Monty Solomon <email@example.com> To: firstname.lastname@example.org. Subject: AT&T 2013 Developer Summit Keynote: Live Blog Message-ID: <email@example.com> AT&T 2013 Developer Summit Keynote: Live Blog by Brian Klug 1/7/2013 AnandTech http://www.anandtech.com/show/6560/att-2013-developer-summit-keynote-live-blog
Date: Tue, 8 Jan 2013 22:57:04 -0500 From: Monty Solomon <firstname.lastname@example.org> To: email@example.com. Subject: In which Ars is allowed to see-but not touch-an Ubuntu phone Message-ID: <firstname.lastname@example.org> In which Ars is allowed to see-but not touch-an Ubuntu phone No touching! Canonical shows us an Ubuntu phone, tells us to keep our hands off. by Jon Brodkin Jan 8 2013 Ars Technica http://arstechnica.com/gadgets/2013/01/in-which-ars-is-allowed-to-see-but-not-touch-an-ubuntu-phone/
Date: Tue, 8 Jan 2013 23:08:53 -0500 From: Monty Solomon <email@example.com> To: firstname.lastname@example.org. Subject: Drop the beat: The Ultimate Smartphone Guide, part III Message-ID: <email@example.com> Drop the beat: The Ultimate Smartphone Guide, part III Music lovers, this one's for you: here are the best ways to get your jam on. by Casey Johnston & Chris Foresman Dec 17 2012 Ars Technica Music has always been central to identity-people express their personality through the artists they listen to. It's common to carry thousands of songs in our pockets these days; smartphones have gigabytes and gigabytes of onboard storage, and the contents of our devices are often mirrors of ourselves. Faster processors and more storage enable today's smartphones to do more than ever before; there are more ways to listen to music on your portable device today than even a year ago, and storefronts and apps are continually popping into existence. Much can be made about the distinction between having a song and owning a song, but the ubiquity of high speed data networks mean that it's mattering less and less where the music actually lives-whether on your phone or in the cloud, it's easy to rock out with your phone out. In parts one and two of our Ultimate Smartphone Guide, we determined the best phone in each major ecosystem, and then we gave our recommendations for cool social apps on each platform. This time, we're going to look at how to discover and listen to music-reviewing both the buying experience with storefronts and also the major streaming services. ... http://arstechnica.com/gadgets/2012/12/drop-the-beat-the-ultimate-smartphone-guide-part-iii/
Date: Tue, 8 Jan 2013 23:08:53 -0500 From: Monty Solomon <firstname.lastname@example.org> To: email@example.com. Subject: Get your game on: The Ultimate Smartphone Guide, part IV Message-ID: <firstname.lastname@example.org> Get your game on: The Ultimate Smartphone Guide, part IV With this many mobile games on deck, you have no excuse to be bored ever again! by Kyle Orland Jan 7 2013 Ars Technica Gaming on the go used to mean lugging around a heavy laptop or packing a battery-hogging portable gaming system in your pocket. The smartphone revolution changed all that. Now, hundreds of millions of people around the world have a decently powerful gaming system in their pocket at all times. It just happens to make phone calls, send text messages, play music, run productivity apps, give directions, take pictures, and perform a host of other functions, too. While early smartphone developers often struggled to create games that made good use of the systems' touchscreen and tilt-based controls, game developers eventually got the hang of the new medium. They're creating some interesting experiences that just aren't available on more traditional platforms. Mobile gaming is no longer about mindless time-wasters (though there are still plenty of those to while away the time when you're standing in line at the DMV). There are full-fledged RPGs, adventure games, multi-level platform games, 3D action games, and more-all ready to amuse you, all at costs usually much lower than retail games. ... http://arstechnica.com/gaming/2013/01/get-your-game-on-the-ultimate-smartphone-guide-part-iv/
Date: Wed, 9 Jan 2013 10:44:45 -0500 From: Monty Solomon <email@example.com> To: firstname.lastname@example.org. Subject: Out of nowhere, Dish makes offer to fully acquire Clearwire Message-ID: <email@example.com> Out of nowhere, Dish makes offer to fully acquire Clearwire Sprint made a bid to buy Clearwire last month, dubs competition "illusory." by Cyrus Farivar Jan 8 2013 Ars Technica When we left off last month, Sprint and Clearwire had come to an agreement-where the former would acquire the remaining half of the latter that it doesn't already own to the tune of $2.2 billion, or $2.97 per share. As we reported then, that deal would fully consummate the relationship between the two telcos who have been partners for years. Now though, Dish has made an unsolicited offer to acquire the struggling Clearwire-and its delicious spectrum that would likely be repurposed for LTE use-at $3.30 per share. That's considerably more than Sprint's offer and above the price at which Clearwire stock is currently trading: its closing price today was $2.92 per share, but after hours trading has sent the stock's price soaring to $3.15 per share as of this writing. Given that there are 1.46 billion shares of Clearwire, that would put the company's total value at approximately $4.8 billion. ... http://arstechnica.com/business/2013/01/out-of-nowhere-dish-makes-offer-to-fully-acquire-clearwire/
Date: Wed, 09 Jan 2013 09:44:43 -0600 From: firstname.lastname@example.org (Robert Bonomi) To: email@example.com. Subject: Re: hazard mitigation, was Disruptions: The Real Hazards of E-Devices on Planes Message-ID: <i7WdnQKst5n2DXDNnZ2dnUVZ_sWdnZ2d@posted.nuvoxcommunications> In article <firstname.lastname@example.org>, John David Galt <email@example.com> wrote: >>>> * They wish that terrorists will confine their attention to our air >>>> transport industry, and not bother the millions of gallons of poison >>>> gas - excuse me, I meant water treatment chemicals - that moves by >>>> rail through our major cities on a daily basis. > >>> Actually... there's a huge amount of retrofitting and changes >>> in high risk industries in general, and in water treatment >>> plants in particular. Specifically because of post 9/11 concerns. > >It seems to me it would make good sense to reroute rail lines around major >cities generally, especially now that most passenger service has gone away. It makes the best sense to have the rail lines deliver products as close as possible to the destination. The accident rate 'per ton-mile' on hazmat loads is far lower for rail than any other mode of land transport. That aside, the costs for relocating all freight rail service outside of "major cities" would be incredibly expensive -- laying track, signaling, etc., is millions per mile, exclusive of land costs. not to mention the switchyards, terminal facilities for loading/unloading 'piggyback' trailers, etc. and the highway infrastructure to get stuff from the new yards to the destination, and the numbers get really big in short order. And, what do you do on the East Coast, where it's all built-up territory? Where's all the money to pay for this going to come from?
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